and i hope the economy update receive fix and Changed the system. Let see if this combat update are disappointing or not. most of battle nothing more than, sit and shoot. but why i need too bother again if dev itself are inactive ?Īnd that 120 hour used for testing a lot of stuff + AFK. but dev itself rarely appear and want to talk in community, i wish to help too. When i put 120 hour, i actually have to keep my faith. other feature are minor, and not worth mention. when i make habitat, i think i will get income from taxes ? it doesn't. and the updates, basically allow you to have station that you unable to build in previous updates. easy to exploit, and confusing to use too (due of lack of documentation). look at economy updates, they are unrefined and unbalanced as fuck. I think koonschi doesn't care about it, he just all talk about feature that he want to implement. It's a huge problem and I don't know if Koonschi sees it that way, but I absolutely do. So when you've got 10+ factory-constructed weapons and 2-3 +100%/+20% shield capacity/recharge mods on your carefully-designed ship that can use boost, you have far better weapons, defenses, and mobility than entire fleets worth of AI ships.Īvorion was like this a year ago when I first played, and it hasn't changed at all. AI ships also tend not to utilize very good mods, and of course their randomized designs aren't very optimized. They're weak because randomly-generated turrets (which is what the AI uses) are terrible, while factory-constructed turrets are insanely powerful.
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